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When I first thought of how I was going to store the many text options my first idea was using an XML file to store not only the text. After diving in and looking at a lot of tutorials online, I figured out a way to store everything. The plan for right now is to […]

When using the GVR Video Texture to render 360 video in Unity, there is no built-in way of creating hotspots. When using GVR Video Texture for rendering 360 video, you can place GameObjects within the 360 video sphere; however, those GameObjects will not be hit by raycast. That results in GameObjects being displayed, but not […]

The attached document/link is only a rough draft of our literature review. We will have a finalize version by Friday, 11/9/2018. To further explain what is on the attached document/link, we have created a bibliography where we have a summary of each article we found useful for our project. This document also has our introduction, […]

The IRB application has been sent on 11/6/2018. We wanted to do so before the 7th of November, since the IRB board’s next meeting was today, 11/7/2018. All faculty members involved in our project have been added to addendum J. This way, the faculty  will have access to the data and testing results. Now, it […]

UPDATE: I have fixed the problem described below. I had to do some reading on the GVR SDK for Unity in order to see what was going wrong. After being unable to use the method below to switch videos, I started to wonder if I could destroy the current video player texture and replace it […]

For our prototype design, my task is to design a Menu Setting with two level of difficulty. In Asset Store in Unity, I download the package name: Unity Sample: UI for my background. In the package, I used SF Scene to be my back drop background.  I used it because when the user view the […]

Using a code baseline that Caitlin provided, I added more functionality. She experienced issues of the model moving in strange directions when attempting to move. I fixed this by giving the model gravity and locking its y-position. By using a random number generator, I created a script that makes the character model walk in random […]

I was able to create a Play Menu Scene in Unity. It will display a message “PLAY” on the screen and the play symbol below it. When the user wants to start the game, the user will press on the touchpad on the controller of the headset to switch to the main scene of the […]

Today our group met with Dr. Moyher from Mason LIFE. She is extremely enthusiastic about the use of VR as a learning tool for people with IDD. She is a certified behavioral analyst and was able to provide us with invaluable direction for the implementation of our scenarios. We discussed the scenario we picked, which […]

I (Coralia) went to the IRB office in research hall on 10/25/2018. There I talked to Mrs. Kimberly Paul. She went through the essential steps for a successful IRB registration and what we need to do before we register on IRB Net. First, all members involved in the project should have complete the Group 1 […]

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