• Today we tested three different types of virtual reality (VR) headsets with a select few students from the Mason LIFE program
  • These three students were chosen from Mason LIFE administration based on who they think could understand and use VR comfortably.
  • We tested each student with the Google Daydream, the HTC Vive, and the Oculus Rift.
    • On the Google Daydream, the students stayed seated and viewed a simple program that showed them some nature scenes, as well as some interactive museum displays that they could use the controller with.
    • On the HTC Vive, the students sat in a swivel chair and explored the ocean by looking in three different scenes. They were able to sit amongst, and look around at, some fish, a whale, and a dark part of the ocean that they would use their controllers as flashlights to hold up and look around at different parts of the ocean by lighting it up.
    • On the Oculus Rift they were seated in a swivel chair and were able to be in a more active game where they were interacting with a robot and achieving tasks using the the controller.
  • We asked them a couple questions throughout the testing of each device and then at the end of all the testing we sat with all of them and asked some questions about comparing the three headsets and controllers
    • The overall consensus was the following:
      • They liked the games that were more interactive.
      • They felt that the HTC Vive headset was heavy, and the Google Daydream was the lightest out of all of them, but none of them complained about being uncomfortable using any of the headsets.
      • They were able to use the headset for at least 5 minutes each, while wanting to go even longer with most of the games.
      • Generally they really enjoyed the experience and liked using VR.
  • We have obtained permission to take 3 Mason LIFE students + Mason LIFE Staff member to try out some different VR headsets this Friday, October 19 and try some of the built-in tutorials. Their feedback will help us decide which one to pick, as well as confirm students are able to comfortably use VR. Some questions we will ask include:
    • Which headset feels better to wear
    • Which game did you like most
    • Which controller do you like most
  • The headsets we are considering include:
    • Google Daydream (available at GMU’s CLUB)
    • HTC Vive (available at GMU’s MIX @ Fenwick)
    • Oculus Rift (available at GMU’s MIX @ Fenwick)
  • We learned that Mason LIFE would like a game that simulates problems encountered in a supermarket setting. This is a setting all Mason LIFE students are familiar with and could be helpful in building resiliency. These problems include (but are certainly not limited to) items being accidentally knocked over, people bumping into you, etc.
  • We will get more feedback from students about what controller they prefer and confirm they can use the controller. In order to complete the task of attempting to interface MSP430 with Unity, our group just received a Bluetooth module (JY-MCU HC-06) in the mail for us to utilize. MSP430 may be used as a “panic button.”

The proposal submitted on October 12, 2018 is below:

10.12.2018 – Mason LIFE VR Project Proposal

Project Proposal

This is our current proposal. In here we describe our purpose and reasoning behind what we’re doing. As well as a technical explanation of how we are going to implement this application.