The first video below shows the Schmartboard after it was programmed by the MSP430 launchpad. It shows the connections of each breakout board.

The second video below shows the output from the Schmartboard chip to an Android Bluetooth terminal similar to the one used within Unity. It shows the gyroscope data being read in, as well as showing the button press pausing the reading of data from the gyroscope. (Displaying data from the Bluetooth terminal within Unity often causes the game to lag. Our game does not display data within Unity– it saves it in a list and logs it to an SD card. So we chose to demo with an Android Bluetooth terminal that can more easily show the data being sent to Unity.) The “Button paused.” messages causes a flag to be raised within Unity to toggle pausing the game.