For our prototype design, my task is to design a Menu Setting with two level of difficulty.

In Asset Store in Unity, I download the package name: Unity Sample: UI for my background. In the package, I used SF Scene to be my back drop background.  I used it because when the user view the background under headset, the background has particles system full of particle moving randomly, which is very pretty.

In the Hierarchy, I created Canvas with two element: TEXT, and 2 buttons. For the text, I labeled it as: SELECT LEVEL, telling the user what to do in the menu. Under Canvas, I also created two 2 button for EASY and HARD, two levels of difficulty.

When the player choose the Easy, it will take the player to easy level in the game, work the same with the HARD level.